Wednesday 6 June 2007

Game Ideas - Voice-O-Matic

Temporarily, I'll call it the Voice-O-Matic, as I can't think of any lamer name to give it...

Here's what it does, with explanations why I would like to see it made.

Immersion in games is the key to making you feel like you're in the game, and voices are a very big part of it, with character intonations completely changing they way you respond to things, with or without fancy graphics. So Voice-O-Matic steps in where voice-acting fails.

How we do it is, we record a person's voice (chosen before-hand to suit the character), and make them run through a set of keys and tones ranging a very wide spectre. File size can be kept to a minimum,cos Voice-O-Matic intellegently mixes different parts of the vocal range to produce different different sounds, meaning only minimal sound files to be installed, keeping space usage down.

When NPC's need to talk, the game accesses a small pre-coded file that automatically links to the mixer and voices to come out with the right intonation and pitch.

Also, at the beginning of games that require you to create a character (basically RPG's), there will be an option page with sliders that you can control to make the game pronounce your chosen name correctly, adding to immersion as the game understands who you are, and react accordingly.

In-game, small bits of code are accessed when NPC's speak, speaking directly to you, and those bits of code will alter how your name is pronounced according to the emotions needed, like panic, happiness and the likes.

One day, I WILL make this nifty piece of software, that is if current programmers don't make them first. At least credit me with the idea if you took it from here =)

For now, I think that's all for this idea. I'll post with more later on.

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